Note. This product comes bundled with our general hardware spoofer.
Visuals
ESP & Render
Players
- Enemy & teammate ESP toggled independently
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Name display
- Separate colors for visible vs hidden players
- Platform indicator
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Distance display
- Separate colors for visible vs hidden
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Radar dot
- Separate colors for visible vs hidden
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Health bar
- Horizontal or vertical style
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Shield / armor bar
- Horizontal or vertical style
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Bounding box
- 3D, 2D, or 2D-corner style
- Adjustable thickness (1–5px)
- Separate colors for visible vs hidden
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Skeleton
- Adjustable thickness (1–5px)
- Separate colors for visible vs hidden
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Chams (through-wall fill)
- Separate colors for visible vs hidden
- Weapon inventory display with custom color
- Knocked player indicator with custom color
- Dead player indicator with custom color
- Max render distance (50–2000m)
- Font size (5–20px)
ARCs
- Name display with separate colors for visible vs hidden
- Distance display with separate colors for visible vs hidden
- Icon display with adjustable scale (1–50px) and separate colors for visible vs hidden
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Bounding box
- 3D, 2D, or 2D-corner style
- Adjustable thickness (1–5px)
- Separate colors for visible vs hidden
- Chams with separate colors for visible vs hidden
- Radar dot with separate colors for visible vs hidden
- Hide destroyed ARCs with custom color for destroyed state
- Type filter (multi-select per ARC category)
- Max render distance (0–1000m)
- Font size (5–20px)
Loot
Items
- Name, distance, and stack amount display
- Value display with custom color and minimum threshold (0–15,000C)
- Ping / marker scale (0–100px)
- Type filter
- Max render distance (0–500m) and font size (5–20px)
Containers
- Enable with separate colors for looted vs unlooted
- Type filter (multi-select, 70+ types)
- Max render distance (0–500m) and font size (5–20px)
Activities
- Enable with separate colors for completed vs incomplete
- Type filter (multi-select)
- Max render distance (0–500m) and font size (5–20px)
World
- Extraction points — enable, status, icon, color, distance, icon size (5–40px)
- Doors — enable, locked / unlocked colors, distance display
- Grenades — enable, custom color, distance
- Mines — enable, custom color, distance
- Sound traps — enable, custom color, distance
- All world objects have max render distance (0–2000m) and font size (5–20px)
Others
- Crosshair — color, thickness (0–5px), size (0–20px), gap (0–20px)
- Minimap radar — radius (0–300px), max display distance (0–600px)
- Battle mode toggle hotkey
Aimbot
Targeting
Players
- Enable with visibility check and movement prediction
- FOV circle display with separate colors for radius and deadzone
- FOV deadzone and radius range slider (0–180°)
- Smoothness (0–10°/s) and max target distance (0–600m)
- Activation hotkey
- Bone / hitbox targeting (multi-select, 17 bones — head, chest, pelvis, limbs, hands)
ARCs
- Enable with visibility check and movement prediction
- FOV circle display with separate colors for radius and deadzone
- FOV deadzone and radius range slider (0–180°)
- Smoothness (0–10°/s) and max target distance (0–600m)
- Activation hotkey
Misc
Utility
Client
- Fullbright toggle
- Freecam with toggle hotkey, individual directional hotkeys (forward / back / left / right / up / down), and speed control (0–10)
- Freeze with auto mode, manual hotkey, and duration control (0–5s)
Exploits
- Player pinging with hotkey, corpse toggle, and max distance (0–750m)
- ARC pinging with hotkey and max distance (0–750m)
- ARC teleport with enable and hotkey
Settings
Menu & Config
- Menu toggle hotkey
- DPI scale selector
- Config system — save, load, create, delete, share via clipboard hash, import from clipboard
